March 21, 2008

Clannad Review - 85/100


Wha! Another series I had no idea ended so soon. The series of the past two seasons have followed an interesting trend of breaking away from the usual 26/24/13/12-episode-formats, with more series than ever with just 10 (Hatenkou Yuugi), 11 (Hakaba Kitarou) or 22 (Shion no Ou, Ghost Hound, this one) episodes, and I think that it’s a great trend, better than including a bunch of random fillers to fill time.

In any case, on with the review. Let me start by saying that before Clannad started, I hated Kyoani with passion. One of the reasons for that was simple bias, unfortunately. The first ten episodes that I saw of Kanon were nothing special, and the same goes for the four episodes of Haruhi Suzumiya that I saw. Especially Lucky Star bored the heck out of me, every time I watched an episode of it, and yet people were praising these guys as if they’re were some kind of living incarnation of God. At that time, I just saw Kyoani as a bunch of reasonably good animators who rely way and way too much moe and stereotypes, and couldn’t write an engaging script, even if their lives depended on it.

And then Clannad came, and somehow it succeeded in entirely changing this opinion. Amongst all the visual novel and hentai-game adaptations, Clannad most definitely stands out for me as the best. Even if you hate the genre, this series is still worth checking out, simply because it’s so delightfully different, and it breaks so many stereotypes.

For once, the male main character has an actual personality and his own story. He actually has weaknesses, and isn’t a huge stereotype. The male side-character that you usually see around him (supposedly, to show the difference between guys who get lots of girls and guys who have no chance at them), may be an idiot at times, but he’s actually not as annoying as you might think he’d be, and he often brightens up the situation.

Then there are the female characters in the series. Their characters aren’t as special as some of the other ones, but they do their jobs. What’s especially notable is that this is one series that realizes who its female main character is, and so it never delves into pointless love-triangles. Because of this, this series has much more slice-of-life elements than it has romance-elements.

In Clannad, the main character isn’t the one who magically solves all the problems of his female companions on his own. Sure, he plays an important role, but every time, it’s either a different side-character who ends up saving the girl in question, or the combination of all the side-characters together. The level of friendship that wouldn’t be out of place in Higurashi no Naku Koro ni Kai is quite astounding and gives a nice perspective to this series.

This series isn’t perfect; nearly every female character does fall in love with the main character at one point or another, for very weak reasons. Luckily, they quickly realize that the guy is already occupied. This series also tends to have a few plot-twists that are a tad too coincidental and convenient. Thankfully, it knows how to build up well enough, and everything comes together in the final episode like a charm. I must congratulate Kyoani for delivering a solid series, away from any stereotypes. But seriously, please make their next series take place at a place away from a high school.

Ghost Hound - 20


There are two episodes left, and we finally know the intentions of the “bad guys” of this series. Heh, it’s about time. There are basically two “villains”, each completely unrelated from the other. The first one is Noriko. In this episode, she basically talks Miyako’s mother into taking care of her while her father remains in the hospital, which gives me a lot of reasons to believe that she was the one who stabbed him in the first place.

Noriko’s intentions were indeed to take over the cult that Makoto’s grandmother started. This episode shows that she too has some connections to the spirit-world, and she apparently knew that Miyako was possessed by some kind of spirit. If she indeed stabbed Miyako’s father, then she would have hit two flies with one blow: first Miyako would be too weak to suppress the spirit that possessed her, and second of all, it would eliminate her father, who obviously would never allow Miyako to be used for some kind of weird cult.

The second villain is the green-haired guy whom we still don’t know a lot about. He shows his true colours in this episode, though. Reika and Masayuki were apparently working on some kind of homunculus. An artificially created living being, which was, if I understood things correctly, was made possible through the strange spirits that Masayuki saw in the lab a few episodes ago. In any case, villain #2 steals this homunculus and dumps it in the dam, so that it can be food for the spirits.

The question: where does Hirata fit in all this? I didn’t quite understand what he told Reika in this episode, and what it signified. It seems that he found out something, but what?

Makoto, meanwhile, is doing fine with his mother. She’s been released from the hospital, but her memory is still a bit jumbled up. It’s interesting how the previous episode made such an impression on him that he’s now fully taking care of her, and protecting her.

Tarou, meanwhile, has it tough. Notice how he’s unable to even utter the word “Miyako”? In the meantime, his mother’s having visions of her dead daughter. Whether she saw the spirit of her dead daughter, or if it was just in her mind, the fact remains that she’s hasn’t been cheerier. And this is the first time I’ve seen her genuinely smile in the entire series.

Oh, and to those who believed that the person in Masayuki’s house who kept gaming was his mother: you were right, and I was wrong. It indeed seems that Masayuki’s mother has disappeared off to somewhere, and her husband doesn’t even seem to care (which is of course rather logical, after he’s been walking after Reika like a young puppy).

Hakaba Kitarou Review - 88/100


The original Hakaba Kitarou (later renamed to Gegege no Kitarou) was one of the original pioneers in anime and manga, even before the legacy of Osamu Tezuka. Ever since it was serialized in 1959, it’s spawned five lengthy television-series, eight movies and one live-action movie. The problem is that all of these reduced the Kitarou-franchise to a kiddie-series. Enter Hakaba Kitarou, in its Noitamina time-slot as it attempts to remove all of the “kiddie”-roots from the franchise. And believe it or not, but it succeeds pretty well.

The result is a very rare combination between horror and comedy. But this series mostly stands out because it’s so refreshingly different from usual anime. The art really tries to go its own way, with character-designs in an original style, and a continuous filter, reminiscent of Mononoke. There are lots of interesting camera-angles and monster-designs, which make sure that this series turns into a visual feast that doesn’t rely on moe whatsoever.

This is also one series that completely shatters the boundaries between good and evil. It may seem like that Kitarou is the main character, and therefore the good guy, and yet he likes to play cat-and-mouse games with his victims, and he doesn’t even seem to care whether these victims end up dead or not. Nezumi Otoko, on the other hand, may be the series’ villain (he acts mostly out of greed and for money), and yet he stands so far away from the stereotypical anime villain. This guy is often rational and he doesn’t try to look as cool or evil as possible. He’s also often friendly, although he’s ready to betray any friend in favour of his well-being.

The same goes for all other side-characters that appear in one the different stories that have been put into the eleven episodes that this series consists of. Everyone is somewhere in the grey spectrum between good and evil. And all of the major side-characters have multiple sides and hardly have any chance to get boring. I’d also like to mention the ease at which this series seems to be able to kill off its characters. Seriously, some deaths really come from nowhere.

And that brings me to another good point of this series. Not every episode may have one, but the plot-twists will leave you guessing, and some will come as a huge shock, exactly what a horror-series should be. You can see that the writers have a lot of fun while writing this series, and building it up. Hakaba Kitarou has a delightful air of unpredictability that you hardly ever see in anime.

Overall, if you’re looking for something different, then Hakaba Kitarou is the way to go. Don’t get fooled into thinking that this is a series for kids. Simplistic character-designs don’t automatically make a series a kiddie-one. At eleven episodes, there’s hardly any chance to get bored. This is one reason why I like winter-seasons. Because not many popular series air, it’s the perfect chance for the less popular and under-looked anime that try to be different to get a chance. 2007 had Master of Epic, and 2008 continues this tradition with Hakaba Kitarou.

Hakaba Kitarou - 11


Like expected, this episode feels nothing like a standard final episode. There’s no aftermath, or anything that hints at a closure of the series (heck, Caroline and her father are completely gone now), and instead this episode brings us back to the essence of this series: Kitarou and Nezumi Otoko trying to make money, other people dying because of it, and Kitarou’s father cleaning up the mess a bit.

It wasn’t the best episode of the series, but most definitely not the worst. Nezumi Otoko makes some kind of youth-serum out of his whiskers, while Kitarou sells the manga-artist of last week and others some kind of special holidays to the underworld (of course, with one-way tickets). I’m still surprised at the ease at which this series is able to kill off its characters, with as little melodrama as possible. In the first case, an old mafia-boss gets rescued by the medicine, and grows younger again (with whiskers added). He then gets greedy and starts searching after Nezumi Otoko. When he tries to capture him (in a locked safe, of all things), Nezumi Otoko releases his usual gasses and takes back his whiskers, killing off the guy.

In the case of the manga-artist, he gets brought to the underworld, where he sees the remaining scenes that were in the OP. As he tries to get back, he realizes that another guy has taken his place, and he’s turned into a ghost. What I really liked about this episode is that things aren’t as they seemed. The guy or ghost who took over the mangaka’s place suddenly finds out what kind of a busy life his counterpart was leading, and he wasn’t used to the pressure at all. His wife then drags him and orders him to work until his death. Nice wife, isn’t it? Meanwhile, in the underworld, the real mangaka is quietly enjoying the local wonders, along with all a bunch of other people who were tricked by Kitarou. In the meantime, Kitarou as usua notes how hard it is to work and gain money in the human world.

So it’s finally over. This series really has served its purpose in making me appreciate Noitamina even more. That timeslot is really perfect for showcasing all kinds of short series with original ideas and premises. And the fact that it’s been the most popular late-night timeslot for years only makes this better. There’s going to be a good chance that I’ll be blogging the upcoming Library wars, that’ll be taking over this timeslot, but I’ll leave that final decision to when the series actually airs.