July 26, 2008

Telepathy Shoujo Ran - 06



Short Synopsis: The current arc: a “supposedly” haunted hot spring resort.
Highlights: Look and watch Midori make an idiot out of herself.
Overall Enjoyment Value: 8/10
Telepathy Shoujo Ran is obviously not perfect with its lack of subtlety and mysteries that sometimes are a bit far-fetched, and indeed my biggest fear is for this series to turn into the next Allison to Lillia, with the series going south as the inspiration of the creators runs out. For now, I’ll remain positive, though, because yet again this episode was really enjoyable. It shined through the banter between the different characters, and for now I’ll call this among the best of the middle-school detectives-genre.

I’m still not sure why the chief of the resort suddenly knew about Ran, but the rest of the mystery was pretty well done. The creators first pretend that this is some sort of Scooby Doo-esque mystery series, where the ghost appearances were caused by a human (where mostly Midori broke down the ghosts actions so that human actions would easily explain them), only put down a bunch of actual ghosts in front of the characters. I suppose it makes sense: since the powers of Ran are so omnipotent, why wouldn’t she be able to see ghosts?

I must say that I’m liking Midori more and more with every episode. She’s the smartest character of the cast, she’s sarcastic and likes to make sarcastic jokes and yet she continues to make an idiot out of herself whenever she’s in front of Ran’s brother. She’s really enjoyable to watch, no matter how questionable the mystery may end up to be.

King of Bandit Jing Review - 77,5/100


Hiroshi Watanabe intrigues me. No matter what kind of utter crap he produces, he intrigues me like no other. The guy is a brilliant writer, he has a bizarre sense of humour, and at the same time he can come up with the most terrible and cheesy storylines ever. The guy has also been around for a decade now, and made a wide variety of series, so there has to be someone who sees something in the guy. Call it a guilty pleasure, but there has to be something wrong when I have no problems remembering his name, and yet I can’t recall the name of the director of Noein and Escaflowne at all. As much as I hate to admit it, the big “twists” in Suteki Tantei Labyrinth and Shining Tears x Wind have made a lasting impression on me.

In any case, King of Bandits Jing is typical Hiroshi Watanabe: incredibly cheesy and incredibly creative. You can see it as a canvas for creative ideas, in the sense of “I have an idea and I don’t care how stupid it sounds”. Seriously, you’ll have trouble to find a series with more creativity and originality than this one. Swords that turn out to be keys? Musical train tracks? Grapes of time? Delicious! On top of that, this series can also boast one of the best character-designers out there: Mariko Oka, who also did the character-designs on Jigoku Shoujo and Ghost Hound. The result is a bunch of absolutely beautiful female character-designs.

But yeah, Hiroshi Watanabe’s series have always been a very strange combination of awesomeness and utter crap, and King of Bandits Jing is no exception. The amount of Deus ex Machina that bombard the screen is only surpassed by the second half of Star Ocean Ex (which, you guessed it, was also directed by Hiroshi Watanabe). The series is incredibly formulaic: King of Bandits Jing and his partner Kir (a horny crow) enter a city in order to steal something, meet a cute girl whose name is a reference to heavy liquor, Gir flirts with her, and at the end of the story Jing has saved the day and defeated the villain in the form of an ugly man. In the final arc, Jing and Kir still enter a city in order to steal something, meet a cute girl whose name is a reference to liquor, flirt with her and end up saving the day by defeating the villain in the form of an ugly man (okay, one of these villains is an ugly woman, but she doesn’t count as she looks way too much like a man!!). Gir gets one episode of development, but this development is never used, and Jing never develops at all. No background whatsoever!

The different stories have a huge difference in overall quality. Some are utter crap, others are average, others are entertaining and one or two episodes are utterly amazing. The one thing I love about Hiroshi Watanabe’s works is that you’ll never know when he shows his best side, and King of Bandits Jing is no different. I want to give especially credit to the artist-episode. It stands miles above the other shorts in terms of storytelling, and it was without a doubt the highlight of this series. The ending of the series shows why Hiroshi Watanabe is the absolute king of cheesy plot-twists, but I don’t care, I love this guy’s works, despite the very obvious flaws.

Storytelling: 7/10
Characters: 6/10
Production-Values: 9/10
Setting: 9/10

Karura Mau Review - 85/100


Next up in the category of “very obscure OVAs from the 80s and 90s” is Karura Mau (or as its full title reads: “Hengeitaimayakou Karuramau! Sendaikokeshienka”, which I’d rather keep abbreviated for rather obvious reasons). It aired back in 1990 as a six-part OVA (there was a movie too, I believe), but my guess is that it never really caught on. Which is a shame, because it’s really good. If you’re looking for horror and know a bit of Japanese (yes, I watched this in raw, so don’t bother asking me where to find subs) then you should check this out.

Before I start this review, I’d like to note one thing about the OVA’s rather questionable promo-art that you can find on sites as AniDB and MyAnimelist, because for the love of god… it’s got absolutely nothing to do with what actually happens here. Where the heck did that overly BL-picture come from anyway, because this is a story about two sisters who work for a shrine. These two guys who appear in the promo-art never appear in this story at all.

Anyway, Karura Mau is a pure, unadulterated horror thriller. At first sight, it may seem that it’ll be a collection of 6 random horror stories, in which our lovely leads exorcise one ghost every episode, but instead this turns out to be a continuous storyline. It’s easy to just stab someone in the hand, or draw some random corpse or goon, but horror really tries to make these scenes have impact, and Karura Mau succeeds really well in this department. It knows exactly that good horrors comes with good characters, and so it makes sure that throughout only 6 episodes, the antagonists are fleshed out and developed really well into sympathetic characters. The result is that this anime gets better and better with every single episode.

Another major plus for Karura Mau is its terrific soundtrack, full of influences from the eighties that manages to create a perfect scary mood. The graphics also look really good for something that’s nearly twenty years old, but I want to give especially credit to the gory scenes and blood. Because this OVA comes from the time of hand-painted cells, the bloody limbs and corpses are drawn in such a way that can’t possibly be mimicked by today’s computerized animation techniques. The budget for this series isn’t stellar, but nevertheless it shows the beauty of hand-painted cells.

Unfortunately, this is yet another one of these anime with the “the manga is so much larger”-syndrome. In Karura Mau, this doesn’t show through the story (it’s pretty standalone and wraps itself up nicely), but through the main characters. It’s obvious that they were developed in another arc than the one of the OVA, and so they pale in comparison to the well-fleshed out antagonists. Especially the two main characters are guilty of this, and the OVA partly assumes the viewer to be familiar with the manga (which, considering the popularity of this OVA, must be even more obscure)

It’s really a pure coincidence that I managed to discover Karura Mau, but as a fan of horror, I’m really glad that I did. It’s another one of those ancient gems that nobody knows about, and it deserves to be subbed or licensed. Its protagonists may feel a bit weird at times, but the antagonists really make up for it.

Storytelling: 9/10
Characters: 8/10
Production-Values: 9/10
Setting: 8/10

Genius Party - 04 - Doorbell Review - 75/100


Since the third episode of Genius Party isn’t out yet, I went on to number four: Doorbell. This one may seem like the odd one amongst the different movies, as it’s been directed by a manga-artist: Yoji Fukuyama. The only thing the guy is famous for is for doing the art of a part of the very first “nouvelle manga“. This guy could be the total opposite of Shoji Kawamori, in a way.

In any case, Doorbell is a very quiet movie, combining slice of life with a “what’s going on”-mystery type of story. There’s not a lot that happens, and the fifteen minutes in this movie will be over before you know it, but its message is an interesting one when it gets revealed in the end. The art style is very plain, which fits the movie perfectly.

The problem with this movie is that the Yoji Fukuyama tried a bit too much to make this guy look like your average Joe. Through the movie, I found no reason to care about the guy: we hardly lear anything about him or his life. Heck, it takes ages before we even get to hear his name. It’s rather hard to identify with someone like that.

There’s also a strange minute wasted on a random old lady who doesn’t add anything to the storyline. I guess that if this short would have had just a couple of more minutes to establish its characters properly, it would have been much better. There’s a huge contrast between Doorbell and the first two shots of Genius Party that I’ve seen so far, which is always a good thing. The quality has been surprisingly consistent so far: the three shorts I’ve seen so far have all been nothing special, with a few things missing here and there, but interesting in their own way. I’m interested to see how the rest of the shorts will turn out, because there still are lots of talented directors left.

Storytelling: 8/10
Characters: 7/10
Production-Values: 8/10
Setting: 7/10

Birdy the Mighty Decode - 04



Short Synopsis: More characters than ever get introduced as Birdy goes back to her home-planet.
Highlights: Completely different from the first three episodes, in a good way, though Senkawa is getting a bit annoying.
Overall Enjoyment Value: 7/10
Okay, I’m not sure what happened here… This episode introduced the real meat of this series, but it’s not something to expect, with the stellar staff behind this series. I liked all the different characters that got introduced, but there were parts in this episode that made me question whether the creators really knew what they were doing…

The biggest culprit obviously being Senkawa’s overly moralistic speech towards that judge. I can understand his whimsical banter with Birdy (which was actually quite fun to watch), and his surprise at all the new things that he’s saw in this episode, but that tribunal-scene made no sense whatsoever. I liked how it gave Birdy a bit of background, but that’s about the only thing that was good about that scene.

Then there’s also that random bombing at the end of the episode that Birdy just “happened to be at”. It’s not the most solid plot-twist, and I’m not sure what its purpose really is going to be. I think that this series needs to be a bit more focus, and I hope that the next episode can establish a clear goal for this series to work to. At the same time, I also hope that the creators will remember to flesh out all of the different important characters that were left on earth.

In a way, this episode was necessary to give Birdy her background and wrap up the Giga-arc, but it could have been done a bit better. One real disappointment about this episode was the huge downgrade in the animation. It’s nowhere near the huge quality of the first episode. To be honest, I’m disappointed with this series so far, but I’m partly to blame myself for getting my expectations up too high. I’m not going to expect anything grand from this series anymore, then perhaps it’ll surprise me in the next few episodes.