My blog has moved!

You should be automatically redirected in 6 seconds. If not, visit
http://psgels.net
and update your bookmarks.

December 13, 2009

Full Metal Alchemist - Brotherhood - 36



Whoa, this really was one of the best FMA episodes we’ve seen for quite a while now. It’s great to see this series fired up again. There were a lot of great things that happened in this episode.

First of all: Hohenheim’s background. We learn that he put forth that scary look of his on purpose. It’s interesting that he didn’t realize what kind of effect this would have on Ed. Why he did that, I’m not yet sure, but I think it’s pretty obvious right now that he holds some sort of Philosopher’s stone. In fact, I believe it to be created from those children we saw him with during the recap episode. What’s also interesting is that he actually discovered Father’s plans, while Ed was spying on him, thinking that he was just busy with another one of his experiments. But there’s still so much about this guy that still needs to be revealed, though. I’d love to see an episode dedicated to when he met his um… wife. (Did they ever get properly married anyway?)

The part where Olivia killed off Raven was also really well delivered, it’s amazing how good of an actor Olivia turned out to be, although it’s a bit of a shame that they had to resurrect Sloth in order to get the right information out of him, but at least she now has confirmed that the military is up to something huge.

Also, Wrath is getting more and more scarier in the way that he keeps using Winry as a hostage, when he actually invites her to Briggs in this episode, as his way of saying “don’t try anything stupid”. I must say, that even though I disliked her at first, this is a very plausible reason for her to get involved with the main plot. Instead of the first series in any case, in which she just… appeared and never really left for God knows which reason?
Rating: ** (Excellent)

Cross Game - 37



Oh god, I should have known that the creators would update Momiji’s little bit at the start of every episode a Christmas theme. One thing that bothers me though is why she’s still portrayed as a six-year old. I mean, saving budget is one thing, but if you’re going to bother to give her a Christmas outfit, then why not redraw her entirely?

In any case, this episode really was as good as ever. Aoba’s accidents brought forth so many subtle developments in so many different characters, and on top of that some of the other relationships that didn’t have anything to do with her also developed. To think that Akaishi finally tried to make a move on Akane. It’s a shame that he chickened out later, though: I guess that he still doesn’t want to betray Kou in this way. Oh, but we do have ourselves a proposal with a ‘certain’ other couple.

Also, if the girls’ baseball tryouts really were anime-original, then I really have to congratulate the creators of the anime: I didn’t notice a thing until people pointed it out. It’s great to see that the creators know how to adapt a story, but also to add a bit here and there, where they see a chance for improvement, and to actually integrate this seamlessly with the main storyline. I loved the way how this episode blended the new scenes of Aoba, failing to make the selection due to her illness, together with the Azuma, who feels guilty about what he did (especially considering his brother), and Kou, at whom the creators still throwing hints that he’s really caring for Aoba.
Rating: ** (Excellent)

Turn A Gundam Review - 85/100



Those who have been reading some of my past mecha series reviews will probably know that I’m not the biggest fan of the Gundam franchise. These series often degenerate in strings of random fights that hardly ever resolve anything, and the storylines are way too often taken over by angsty and emo teenagers (or in Gundam 00’s case: angsty and emo young adults). However, this isn’t the case for Turn A Gundam!

I’m really glad to see that Turn A Gundam, directed by Tomino himself, manages to keep a solid direction and focus throughout the series. Okay, it’s a bit of a flawed direction here and there, but at least the plot is continuously moving. Something very impressive considering the complex, detailed and imaginative world that this series has to work with.

While on one hand, Turn A Gundam doesn’t escape some of the big clichés of the mecha-genre (a teenaged lead-character who just “happens” to find the “superpowered mecha of awesomeness”; “fighting is bad, so I will fight for these ideals!”), it makes up for it with its attention to detail: the cast for this show is huge, but Tomino manages to create lots of different fractions, all with their own ideals and morals. It has a carefully constructed setting, and the attention to detail for each of the mechas, airships, hovercrafts and spaceships is very impressive. I personally loved how at random times, Tomino liked to subtly flesh out random nameless soldiers, as they reported some news right next to a very important queen that everyone looks up to.

The large focus on politics is also one of the highlights of this series. While there are of course plenty of mecha-battles, a major theme of this series can also be found in the continuous peace negotiations, and how things like this that are so seemingly easy and obvious can be hampered by bad luck, just two or three people, or just plain bad planning and coordination.

As the show moves into its second half, it does lose a bit of steam, though. While definitely not bad, the second half of Turn A Gundam is inferior to the first. For that, I blame the series’ major villains: Agrippa has just way too little airtime and therefore makes no impact, while Gym Ghignham is just a plot device who continues to shout cheesy one-sided ideals. The two of them really put an evil side (and subsequently turn the lead characters into somewhat stereotypical good guys) to a series that had such a fine blur in morality, in which nobody really belonged to the good or bad side, and drag this series down.

Because of the lesser second half, I can’t quite call this show top-notch, but there is a lot to like in it nevertheless. Yoko Kanno has really worked her magic on the soundtrack, and the direction is strong under Tomino, with his trademark fast-paced dialogue that will keep the viewer on his toes. I’ll continue to raise eye-brows at teenagers who somehow end up piloting the most important military weapons in a single war, but hey: the rest of this show has enough other stuff to offer.

Storytelling: 8/10
Characters: 8/10
Production-Values: 9/10
Setting: 9/10

Letter Bee - 11



Ah, such a shame, Letter bee is back to its regular cheesy stories about random people. Get back to the main storyline dammit!

And sure, I can understand the point that this episode tried to make: Lag’s ability isn’t always handy. However, creators: if you want to illustrate this, use a real example, not such a half-hearted one as this episode was. Show Lag what his powers can really do to people if used wrong.

Letter Bee is now at the point where it’s beginning to test my patience. I’m not going to drop it because I know what it’s good at: the main storyline. The problem is the random stories. Letter Bee’s thankfully aren’t as bad as with Konnichiwa Anne, but they’re too one-sided, moralistic and stereotypical. Also, imagine what would have happened if Lag didn’t choose this particular day to deliver that letter to the old woman: a Gaijuu would have jumped up to her, destroyed the bridge and she would have died. I mean, it’s fine to play a bit around with coincidences and all, but that’s really stretching it!

And the panty-jokes in this episode… just… who the hell thought of that? I have to admit that these were some of the most original panty-jokes I’ve seen, but really… there was something very disturbing about them.
Rating: - (Disappointing)